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Video games in education Books

The Unofficial Guide to Engineering in Minecraft(r) The Unofficial Guide to...

Sam Keppeler
Buy from $31.70

The Multiplayer Classroom: Designing Coursework as a Game The Multiplayer Classroom:...

Lee Sheldon
Buy from $11.00

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources Games as Transformative...

David Seelow
Buy from $70.91

The Multiplayer Classroom: Game Plans The Multiplayer Classroom:...

Lee Sheldon
Buy from $53.78

Unofficial STEM Challenges for Minecrafters: Grades 1-2 Unofficial STEM Challenges...

Sky Pony Press, Amanda Brack (Illustrator)
Buy from $8.96

Resonant Games: Design Principles for Learning Games That Connect Hearts, Minds, and the Everyday Resonant Games: Design...

Eric Klopfer, Jason Haas
Buy from $15.98

Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12 Teaching in the Game-Based...

David Seelow (Editor)
Buy from $39.91

Simulations in the Political Science Classroom: Games without Frontiers Simulations in the Political...

Mark Harvey (Editor), James Fielder (Editor)
Buy from $50.53

Teachercraft: How Teachers Learn to Use Minecraft in Their Classrooms Teachercraft: How Teachers...

Seann Dikkers, Et Al
Buy from $16.40

Block Breaker: Building Knowledge and Amplifying Student Voice One Block at a Time! Block Breaker: Building...

Brian Aspinall
Buy from $13.05

Peer Pedagogies on Digital Platforms: Learning with Minecraft Let's Play Videos Peer Pedagogies on Digital...

Michael Dezuanni
Buy from $10.51

Digital Games and Language Learning: Theory, Development and Implementation Digital Games and Language...

Kasumi Yamazaki (Editor), Mark Peterson (Editor)
Buy from $52.97

Serious Play: Literacy, Learning and Digital Games Serious Play: Literacy,...

Catherine Beavis (Editor), Michael Dezuanni (Editor)
Buy from $50.25

Playing Video Games Playing Video Games

Rachel Seigel
Buy from $19.93

Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks Videogames, Libraries, and...

Sandra Schamroth Abrams, Hannah R Gerber
Buy from $40.42

Second Life as a Virtual Playground for Language Education: A Practical Guide for Teaching and Research Second Life as a Virtual...

Julian Chen
Buy from $52.48

Digital Games and Language Learning: Theory, Development and Implementation Digital Games and Language...

Mark Peterson, Kasumi Yamazaki
Buy from $145.16

Global Perspectives on Gameful and Playful Teaching and Learning Global Perspectives on...

Matthew Farber (Editor)
Buy from $175.08

Gamify Literacy: Boost Comprehension, Collaboration and Learning Gamify Literacy: Boost...

Michele Haiken (Editor)
Buy from $24.65

Play/Write: Digital Rhetoric, Writing, Games Play/Write: Digital Rhetoric,...

Douglas Eyman (Editor), Andr?a D Davis (Editor)
Buy from $32.41

Positive Youth Development: Digital Game-Based Learning Positive Youth Development:...

Joav Merrick, MD (Editor)
Buy from $213.42

Gaming Gaming

Jacqueline Havelka
Buy from $33.38

Reimagining Boredom in Classrooms Through Digital Game Spaces: Sociomaterial Perspectives Reimagining Boredom in...

Noreen Dunnett
Buy from $168.70

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning Handbook of Research on...

Carol-Ann Lane (Editor)
Buy from $326.05

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