The carefully laid plans to defeat the Solentith invasion lie in ruins. Trapped between the city of Astalendis and the hostile unknowns of eastern Irithia, Ellenna, Aleria and Girion are hunted by the three factions as intent on killing them as they are of destroying each other. Now the three friends must find another way to reach the mysterious structure that offers the only hope to defeat the enemies ahead and behind. They have procured an artefact, both map and key but what and where is the key holder and what will be ...
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The carefully laid plans to defeat the Solentith invasion lie in ruins. Trapped between the city of Astalendis and the hostile unknowns of eastern Irithia, Ellenna, Aleria and Girion are hunted by the three factions as intent on killing them as they are of destroying each other. Now the three friends must find another way to reach the mysterious structure that offers the only hope to defeat the enemies ahead and behind. They have procured an artefact, both map and key but what and where is the key holder and what will be unleashed when they activate it?Each of the three is powerful in one unique primary Element, of Fire, Air and Earth, but the fourth they need is not with them by choice. The priest, Orgelis, is there to provide the Element of Water. Intrigued now by what they are attempting, he reluctantly agrees to help. However, he has his own agenda and watches and waits for the moment to strike.
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