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Game Engine Architecture - Gregory, Jason
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Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and ...

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Game Engine Architecture 2014, A K PETERS

ISBN-13: 9781466560017

2nd edition

Hardcover

Game Engine Architecture 2009, A K PETERS

ISBN-13: 9781568814131

Hardcover