A Corwin Press Classroom Activity BookReal learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Dont Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, including reading, writing, language ...
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A Corwin Press Classroom Activity BookReal learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Dont Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, including reading, writing, language conventions, and listening and speaking. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as bingo, charades, relay races, and go fish applied to middle school language arts content in games like Five Alive Bingo, Grammar Charades, and Context Clue Capers. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Reading comprehension Listening and speaking Sentences and words with multiple meanings Writing and editing Language conventions, and much more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!
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Fine. Trade paperback (US). Glued binding. 96 p. Contains: Illustrations, black & white. Engage the Brain: Games. Intended for a juvenile audience. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
Fine. Trade paperback (US). Glued binding. 96 p. Contains: Illustrations, black & white. Engage the Brain: Games. Intended for a juvenile audience. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
New. Trade paperback (US). Glued binding. 96 p. Contains: Illustrations, black & white. Engage the Brain: Games. Intended for a juvenile audience. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.