This is a guide to horror role-playing in H.P. Lovecraft's novels, where ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. Everything needed for play is included, except for dice. The book also contains extensive background material about Lovecraft. It covers three eras of play - 1890s, 1920s and 1990s, with over 200 Mythos creatures and spells, ready-to-play investigators, expanded weapons data from all three eras, four complete scenarios, and essays on the Necrocomicon, Forensick ...
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This is a guide to horror role-playing in H.P. Lovecraft's novels, where ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. Everything needed for play is included, except for dice. The book also contains extensive background material about Lovecraft. It covers three eras of play - 1890s, 1920s and 1990s, with over 200 Mythos creatures and spells, ready-to-play investigators, expanded weapons data from all three eras, four complete scenarios, and essays on the Necrocomicon, Forensick Pathology and The Dreamlands.
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Seller's Description:
Very good. A very copy in pictorial wraps. 5.1.1 printing. Covers have some general wear and a crease to the bottom front cover corner. A solid tight copy with no names or inscriptions. Illustrated. 4to; ~ 240 pages.