This book covers Virtual Reality with authority, from business applications such as training simulations and design mockups to the cutting edge of VR in education, art and entertainment. Edited and written by prominent authorities in the field, the book captures the state of the art of Virtual Reality. Includes a comprehensive directory to hardware and software suppliers.
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This book covers Virtual Reality with authority, from business applications such as training simulations and design mockups to the cutting edge of VR in education, art and entertainment. Edited and written by prominent authorities in the field, the book captures the state of the art of Virtual Reality. Includes a comprehensive directory to hardware and software suppliers.
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Fair. Size: 8x0x11; Sturdy, unmarked copy in acceptable condition. Corner and edge wear. Ex libris-sticker at the bottom of front cover and stamp on the lower edge. SZ.