This is the only book devoted to Pixels: 3D, the powerful Mac-only graphics application used by tens of thousands of animators, game designers, multimedia programmers, Web developers, and graphic artists. Focusing on the latest release (4.0), the author guides readers through the Pixels3D interface, details all of the product's features, and finally presents a series of tutorials that teach the techniques users need to master to succeed with their own projects. The examples presented in the book and on the CD are tied ...
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This is the only book devoted to Pixels: 3D, the powerful Mac-only graphics application used by tens of thousands of animators, game designers, multimedia programmers, Web developers, and graphic artists. Focusing on the latest release (4.0), the author guides readers through the Pixels3D interface, details all of the product's features, and finally presents a series of tutorials that teach the techniques users need to master to succeed with their own projects. The examples presented in the book and on the CD are tied explicitly to these lessons, allowing readers to compare and improve their own results.
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