Candy. Trading Cards. A cool t-shirt. What would you spend money on? In this illustrated choose-your-own-ending picture book, Miles must choose between spending his hard-earned money on small items right away and saving up for a more expensive video game that he really wants. Readers make choices for Miles and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions. Expressive illustrations and the power to choose your story support social ...
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Candy. Trading Cards. A cool t-shirt. What would you spend money on? In this illustrated choose-your-own-ending picture book, Miles must choose between spending his hard-earned money on small items right away and saving up for a more expensive video game that he really wants. Readers make choices for Miles and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions. Expressive illustrations and the power to choose your story support social-emotional learning and C3 economics standards for decision-making about money.
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