The book is divided into five parts. The first part is how to build a game using VB and DirectX; the second, how to simulate reality in a video game; the third, the hands-on building of the game projects; the fourth, making the game fun and functional; and the fifth, polishing the game for play. Topics such as artificial intelligence, animation, sound effects, background music, and multiplayer setups are covered in detail and put to work in the hands-on game project.
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The book is divided into five parts. The first part is how to build a game using VB and DirectX; the second, how to simulate reality in a video game; the third, the hands-on building of the game projects; the fourth, making the game fun and functional; and the fifth, polishing the game for play. Topics such as artificial intelligence, animation, sound effects, background music, and multiplayer setups are covered in detail and put to work in the hands-on game project.
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