This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More ...
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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
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Add this copy of When VR Serious Games Meet Special Needs Education: to cart. $133.43, new condition, Sold by Booksplease rated 4.0 out of 5 stars, ships from Southport, MERSEYSIDE, UNITED KINGDOM, published 2022 by Springer Verlag, Singapore.
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New. Contains: Illustrations, black & white, Illustrations, color. Gaming Media and Social Effects . X, 217 p. 131 illus., 128 illus. in color. Intended for professional and scholarly audience.
Add this copy of When VR Serious Games Meet Special Needs Education: to cart. $159.29, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2022 by Springer Verlag, Singapore.
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Seller's Description:
New. Print on demand Contains: Illustrations, black & white, Illustrations, color. Gaming Media and Social Effects . X, 217 p. 131 illus., 128 illus. in color. Intended for professional and scholarly audience.
Add this copy of When VR Serious Games Meet Special Needs Education: to cart. $159.29, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2021 by Springer.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
New. Print on demand Sewn binding. Cloth over boards. 217 p. Contains: Unspecified, Illustrations, black & white, Illustrations, color, Tables, color. Gaming Media and Social Effects.