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What If... - Flint, John
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On a quiet, uneventful night, four kids are sitting around a campfire. One of them wants to play a game to liven things up. The night turns into a crazy adventure! A king and queen need them to find a missing princess. They team up with a brave knight and a mighty wizard. The kids do have one unique skill. The power to change anything at any time. The journey starts with wild dogs. Then they cross a giant. Followed by a battle with pirates. They scuffle with a bunch of moles. Next, they meet some skilled snowmen. Then they ...

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What If... 2020, Authorhouse

ISBN-13: 9781728349848

Trade paperback