Skip to main content alibris logo

Virtual and Augmented Reality in Education, Art, and Museums

by ,

Write The First Customer Review
Virtual and Augmented Reality in Education, Art, and Museums - Guazzaroni, Giuliana (Editor), and Pillai, Anitha S (Editor)
Filter Results
Item Condition
Seller Rating
Other Options
Change Currency

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and ...

loading
Virtual and Augmented Reality in Education, Art, and Museums 2019, Engineering Science Reference, Hershey

ISBN-13: 9781799817963

Hardcover

Virtual and Augmented Reality in Education, Art, and Museums 2019, Engineering Science Reference

ISBN-13: 9781799817970

Trade paperback