This text has been updated to cover the new Pentium processor. It provides an introduction to the past, present and future of computer-generated artificial worlds. It explains what virtual reality is, how it works, how it has evolved and what cultural and ethical questions are posed by its implementation. It focuses, however, on practical applications that will soon be available to the general public.
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This text has been updated to cover the new Pentium processor. It provides an introduction to the past, present and future of computer-generated artificial worlds. It explains what virtual reality is, how it works, how it has evolved and what cultural and ethical questions are posed by its implementation. It focuses, however, on practical applications that will soon be available to the general public.
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