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Universal Design in Video Games: Active Participation Through Accessible Play

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Universal Design in Video Games: Active Participation Through Accessible Play - Palmquist, Adam, and Jedel, Izabella, and Goethe, Ole
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As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone - ...

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Universal Design in Video Games: Active Participation Through Accessible Play 2024, Springer International Publishing AG, Cham

ISBN-13: 9783031305948

Hardcover