This text uses C++ to examine key ideas behind object-oriented programming. It provides an introduction to traditional computing scalar objects as well as the concepts of I/O, reusability, control structures, functions and parameter passing, and modular programming. The programs in the text have been tested for correctness using two common compilers, Turbo C++ (for DOS or Windows) and GNU C++ (for UNIX). Differences between the compilers are documented extensively enabling new programmers to solve problems in any of the ...
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This text uses C++ to examine key ideas behind object-oriented programming. It provides an introduction to traditional computing scalar objects as well as the concepts of I/O, reusability, control structures, functions and parameter passing, and modular programming. The programs in the text have been tested for correctness using two common compilers, Turbo C++ (for DOS or Windows) and GNU C++ (for UNIX). Differences between the compilers are documented extensively enabling new programmers to solve problems in any of the three most common operating environments. The text uses multiple examples and pragmatic, realistic programs to illustrate topics. Reusable program components and good documentation, for easily maintainable programs, are emphasized in both the presentation and examples.
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