The Wired Church: Making Media Ministry is a methodological ("how-to") book plus CD-ROM for church staff and volunteers who implement multimedia digital technology in worship services and in Christian education curricula. Wilson's book is a text for staff and volunteers who implement the media ministry. Key Features: * Discusses methodological implementation for operating a media ministry at a church * Explains how to design eye-popping media * Provides guidance for building a championship team * Includes a description of ...
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The Wired Church: Making Media Ministry is a methodological ("how-to") book plus CD-ROM for church staff and volunteers who implement multimedia digital technology in worship services and in Christian education curricula. Wilson's book is a text for staff and volunteers who implement the media ministry. Key Features: * Discusses methodological implementation for operating a media ministry at a church * Explains how to design eye-popping media * Provides guidance for building a championship team * Includes a description of the tools for and the costs of media ministry * Explains the shifts required in the rhetoric of church communication * CD-ROM provides a portfolio of eye-popping media, techniques, and recruiting tools Key Benefits: * Written in the style of the "dummies" book genre, Wired Church contains nuggets, tips, and fun metaphors. * Helps the media minister understand technology choices and focus on the right tools, at a thrifty price, for doing the job. * Helps the media minister recruit and retain volunteers into this exciting shift in local church communications. * Practical, how-to guide for starting a media ministry in any size church. * System Requirements: * 486 PC or higher * Windows 95 or higher * 16MB RAM * 12MB free hard disk space * CD-ROM drive CONTENTS Part1: Developing the Mission A. The Language of the Culture B. Integration C. Excellence D. Media Literacy Part 2: Designing Eye-Popping Media A. The AV Mentality B. The Metaphor C. Building Visual Elements--Basic Guidelines D. Other Important Details Part 3: Building a Championship Team A. Establishing a Game Plan B. Developing a Roster C. A Guide to Developing All-Pro Players Part 4: Buying the Tools A. The Phasing Plan B. Techno-heaven (or hell, depending on your point of view) Part 5: Appendix
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