Technology has come to dominate the world of toys and gaming. Given the immense popularity of computer games, as well as the increasing role played by the digital in childhood activities, it's not surprising that the world of play has come to exist at the borders of technological production and consumption. The Place of Play takes on digital toys and computer games as a site for strategic research into the nature, characteristics, mechanisms, and problems at hand in our contemporary assessment of what it means to play. ...
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Technology has come to dominate the world of toys and gaming. Given the immense popularity of computer games, as well as the increasing role played by the digital in childhood activities, it's not surprising that the world of play has come to exist at the borders of technological production and consumption. The Place of Play takes on digital toys and computer games as a site for strategic research into the nature, characteristics, mechanisms, and problems at hand in our contemporary assessment of what it means to play. Maaike Lauwert centers her discussion on the "geography of play," which comprises different aspects of play itself, including the design of a toy, the discourse surrounding it, and the ways in which it is actually used by its player.
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Add this copy of The Place of Play: Toys and Digital Cultures to cart. $75.04, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Newport Coast, CA, UNITED STATES, published 2014 by Amsterdam University Press.
Add this copy of The Place of Play to cart. $53.68, new condition, Sold by Media Smart rated 4.0 out of 5 stars, ships from Hawthorne, CA, UNITED STATES, published 2009 by Amsterdam University Press.