Revolutionary ideas are often just that???ideas. This text will give readers this critical information efficiently and effectively. The first half of the book covers the basics of patents, often with game-related analogies, to help readers define winning for their company or innovation. The second half will help guide them to one of 18 different patent strategies that might be the ideal approach for their innovation.tion.
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Revolutionary ideas are often just that???ideas. This text will give readers this critical information efficiently and effectively. The first half of the book covers the basics of patents, often with game-related analogies, to help readers define winning for their company or innovation. The second half will help guide them to one of 18 different patent strategies that might be the ideal approach for their innovation.tion.
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