It is a time of upheaval in the Idasian Empire. As religious fervor stirs dissent among the people, and the winter winds loom, thousands gather behind their aging emperor on a march to war. In the midst of this, young Rurik Matair blunders home with childish notions of revenge, and an unlikely band of sellswords at his back. The third son of a backwater nobleman, Rurik was destined for a life in service to the crown. But when he reached beyond his station, he was banished from his father's house with nothing to his name. ...
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It is a time of upheaval in the Idasian Empire. As religious fervor stirs dissent among the people, and the winter winds loom, thousands gather behind their aging emperor on a march to war. In the midst of this, young Rurik Matair blunders home with childish notions of revenge, and an unlikely band of sellswords at his back. The third son of a backwater nobleman, Rurik was destined for a life in service to the crown. But when he reached beyond his station, he was banished from his father's house with nothing to his name. Tired and hunted, he returns after two years abroad. Yet all is not as it appears. As Idasia's brutal war threatens to stagnate, old rivalries rekindle. Other players shift through dark games behind the scenes, and old magicks rise against a tottering throne, stirred on by a woman with nothing left...
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