This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game s name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.
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This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game s name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.
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Good. Contains academic or public library markings. Good. Light to moderate shelf wear to covers/corners; satisfaction guaranteed. Hardcover lacking the Dust Jacket. Book is oversized and/or heavy, priority or international orders will require additional shipping funds.