Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on maze game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more ...
Read More
Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on maze game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 14 LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 18 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT EDITOR 29 LESSON 3 CON'T - PROCESSING USER INPUT 33 LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 36 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40 WALKING THROUGH EXERCISE SET 1 46 LESSON 5 - MANIPULATING OTHER OBJECTS 55 LESSON 6 - SPRITES AND ANIMATION SEQUENCES 57 WALKING THROUGH EXERCISE SET 2 60 LESSON 7 - ADDING ENEMIES AND MOVING WALLS 61 LESSON 7 CON'T - BOUNCING BALL MOVEMENT 67 LESSON 7 CON'T - PATH MOVEMENT 69 WALKING THROUGH EXERCISE SET 3 72 ADDING SOUND EFFECTS AND MUSIC 73 WHAT IS NEXT? 74
Read Less