According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.
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According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.
Read Less
Add this copy of The Civic Potential of Video Games (the John D. and to cart. $14.20, new condition, Sold by Academybookshop rated 4.0 out of 5 stars, ships from Long Island City, NY, UNITED STATES, published 2009 by The MIT Press.
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