"If you reach zero followers, you die!" A social media twist on the death game genre! Ages 16+ MONSTER HUNTER Yuma and Ayame are working on different teams to beat the I.D. Scorers' Club game, and getting Real Account's of ce lady pawns to give up their names will take more social cunning than they expected. After the game's bloody conclusion, another twisted creation awaits the winners: Real Account Go. Players must catch all of Marble's video game-inspired monsters before time runs out, and 0% phone battery means ...
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"If you reach zero followers, you die!" A social media twist on the death game genre! Ages 16+ MONSTER HUNTER Yuma and Ayame are working on different teams to beat the I.D. Scorers' Club game, and getting Real Account's of ce lady pawns to give up their names will take more social cunning than they expected. After the game's bloody conclusion, another twisted creation awaits the winners: Real Account Go. Players must catch all of Marble's video game-inspired monsters before time runs out, and 0% phone battery means death. Despite these threats, an old friend reunites with Yuma's group, and there may even be a romance blooming--but can a good thing ever last in the Real Account world?
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Seller's Description:
Watanabe, Shizumu. New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're a small town bookstore that loves books and loves it's customers! Buy from US! Trade paperback (US). Glued binding. 592 p. Real Account. Intended for a young adult/teenage audience.