For prototyping to be effective, prototypes must be fast and cheap. This book shows you how to accomplish these goals and presents a new method for systems requirements validation called storyboarding. Describes how to develop a series of screen displays before actual programming begins and how to use these displays to validate user requirements as well as to size the subsequent system development process.
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For prototyping to be effective, prototypes must be fast and cheap. This book shows you how to accomplish these goals and presents a new method for systems requirements validation called storyboarding. Describes how to develop a series of screen displays before actual programming begins and how to use these displays to validate user requirements as well as to size the subsequent system development process.
Read Less
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