Sharpen your skills. Look for checks. When it is your move in chess, you must first look for checks. If you find a check that forces checkmate, then you don't need to look any further. Play the mate. Game over. You win. Good job. These 200 puzzles teach you checkmates that win quickly in Queen Pawn openings after 1.d4 d5. Most positions are from 2.c4 Queen Gambit lines. Not included are positions after 2.e4 which are covered in Blackmar-Diemer Puzzles. How are the puzzles easy? Because every move is a check. Even the mates ...
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Sharpen your skills. Look for checks. When it is your move in chess, you must first look for checks. If you find a check that forces checkmate, then you don't need to look any further. Play the mate. Game over. You win. Good job. These 200 puzzles teach you checkmates that win quickly in Queen Pawn openings after 1.d4 d5. Most positions are from 2.c4 Queen Gambit lines. Not included are positions after 2.e4 which are covered in Blackmar-Diemer Puzzles. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check.The author Tim Sawyer provides you with a variety of typical early checkmates. Try to solve these mates faster each time you practice. You have 50 mates in one and 50 mates in two with each color. You strengthen your skill with three levels of knowledge. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!
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