This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
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ISBN:
1590598172
ISBN-13:
9781590598177
Pages:
528
Publisher:
Apress
Published:
2007
Language:
English
Alibris ID:
17942755156
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Very good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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Details:
ISBN:
1590598172
ISBN-13:
9781590598177
Pages:
528
Publisher:
Apress
Published:
2007
Language:
English
Alibris ID:
17942750802
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Standard Shipping: $4.63
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Seller's Description:
Very good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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Details:
ISBN:
1590598172
ISBN-13:
9781590598177
Pages:
528
Publisher:
Apress
Published:
2007
Language:
English
Alibris ID:
17641762447
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Very good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Edition:
2007, Apress
Hardcover,
Good
Details:
ISBN:
1590598172
ISBN-13:
9781590598177
Pages:
528
Publisher:
Apress
Published:
2007
Language:
English
Alibris ID:
17908541172
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Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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Edition:
2014, Apress
Trade paperback,
Good
Details:
ISBN:
1430211865
ISBN-13:
9781430211860
Pages:
528
Publisher:
Apress
Published:
2014
Language:
English
Alibris ID:
17572867154
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Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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All Editions of Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs