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Player and Avatar: The Affective Potential of Videogames

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Player and Avatar: The Affective Potential of Videogames - Owen, David, Lord, and Kapell, Matthew Wilhelm (Editor)
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"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""--

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Player and Avatar: The Affective Potential of Videogames 2017, McFarland and Company, Inc., Jefferson

ISBN-13: 9781476667195

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