A fantasy game-book where you, the reader, must choose what role to play, where to go and what to do. The aim is to explore the islands of the Violet Ocean. Every port brings peril, from the half-wild settlements on the edge of Ankon-Konu to the forbidden cloisters of Dweomer's sorcerers' colleges.
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A fantasy game-book where you, the reader, must choose what role to play, where to go and what to do. The aim is to explore the islands of the Violet Ocean. Every port brings peril, from the half-wild settlements on the edge of Ankon-Konu to the forbidden cloisters of Dweomer's sorcerers' colleges.
Read Less