If you need a quick, thorough, and painless introduction to Motif programming, read on. Brain covers all basic features of graphical user interfaces as implemented under Motif. He begins with an introduction to event-driven programming and proceeds to the three concepts essential to Motif programming: resources, callbacks, and containers. More advanced topics and sample applications are then discussed, such as common graphical interface devices (menus and dialog boxes) and using the text widget to create a simple editor ...
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If you need a quick, thorough, and painless introduction to Motif programming, read on. Brain covers all basic features of graphical user interfaces as implemented under Motif. He begins with an introduction to event-driven programming and proceeds to the three concepts essential to Motif programming: resources, callbacks, and containers. More advanced topics and sample applications are then discussed, such as common graphical interface devices (menus and dialog boxes) and using the text widget to create a simple editor application. Readers are then exposed to the X drawing model and the process of application design in Motif. The book is intended for programmers who have a good working knowledge of C but no previous experience with X or other window-based programming environments.
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