This short adventure book contains a set of 15 encounters. Each is short, requiring a few hours of play time. These encounters can be used as brief interludes in between adventures, or interjected into longer campaigns as red herrings. The last five adventures in Minions form the saga of the Horror Man, a tale of Mythos experiments upon humanity, and the results that arise from them. Although the period could be changed with ease, the normative setting for these adventures is 1920s England.
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This short adventure book contains a set of 15 encounters. Each is short, requiring a few hours of play time. These encounters can be used as brief interludes in between adventures, or interjected into longer campaigns as red herrings. The last five adventures in Minions form the saga of the Horror Man, a tale of Mythos experiments upon humanity, and the results that arise from them. Although the period could be changed with ease, the normative setting for these adventures is 1920s England.
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