This book is among the first books to provide an in-depth look at how to implement Python with Maya, . It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.
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This book is among the first books to provide an in-depth look at how to implement Python with Maya, . It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.
Read Less
Add this copy of Maya Python for Games and Film: A Complete Reference to cart. $93.50, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2011 by CRC Press.
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Seller's Description:
New. Print on demand Sewn binding. Cloth over boards. 408 p. Contains: Unspecified, Illustrations, black & white, Halftones, black & white, Line drawings, black & white, Tables, black & white.