A bestiary of elementals and elemental creatures. Earth, air, fire, and water. Sonic, cold, acid, and electricity. From elder elementals and powerful dragons to minor mephits and mysterious outsiders, creatures major and minor are tired to the powers of the elements. Some are friends. Some are foes. All are dangerous. Continuing the acclaimed Lore series, this book focuses on a single creature type as well as related sub-types, opening a portal from the elemental planes to your campaign. The original elementals themselves ...
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A bestiary of elementals and elemental creatures. Earth, air, fire, and water. Sonic, cold, acid, and electricity. From elder elementals and powerful dragons to minor mephits and mysterious outsiders, creatures major and minor are tired to the powers of the elements. Some are friends. Some are foes. All are dangerous. Continuing the acclaimed Lore series, this book focuses on a single creature type as well as related sub-types, opening a portal from the elemental planes to your campaign. The original elementals themselves have been expanded to include proud nobles, determined guardians, and pesky haunts. Each creature is designed with a role in mind, from grudge monsters to chase monsters. With more than 30 new elementals, six new creatures with elemental sub-types, and four new prestige glasses, Elemental Lore provides dozens of options for unleashing the power of the elements upon your gaming group.
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