Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as ...
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Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm - Volume 1 issues #12-15. VOLUME FOUR: After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleashing a war of death and destruction on the Azoth lands. Alex finally finds his power and its discovery shakes the very foundation of the Realm. But the Kings of the Planes are summoned and all of the Realm looks to be cast in darkness under the control of Terroreck... Surviving the encounter with Thoragg, the group makes it to the kingdom of Ardonia but the leaders will only agree to help our teens find a way home if the group can help stave off an attack by Terroreck. Meanwhile Marjorie joins the Priesthood and Alex comes to the realization that their relationship has ended forever. And Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm to rule by Lord Darkoth's side. And as the group takes on Terroreck in one epic pitched battle, one or more of our teens may not survive the encounter. "A great adventure comic.....there's an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News. "All I can say is that I'm completely captured by each issue, so much that I forget that I'm reading a comic." - USENET Review. "...this is an addictive comic book with a strong direction and a delightful style" - Dr. No's Comics. "We need more books just like this one. Overall-Five (out of Five) Stars!" - Small Press Feedback.
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