The technology world is exploding with interest and investment in augmented, virtual, and mixed reality, and teachers across the country are following suit--inviting students to experience learning through virtual field trips, manipulating 3D models and augmenting the world around them. The perception that AR/VR resources are costly investments is far from the truth; we have the devices to bring these tools into our curriculum today. As districts scramble to purchase the latest headset, there are many issues to resolve ...
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The technology world is exploding with interest and investment in augmented, virtual, and mixed reality, and teachers across the country are following suit--inviting students to experience learning through virtual field trips, manipulating 3D models and augmenting the world around them. The perception that AR/VR resources are costly investments is far from the truth; we have the devices to bring these tools into our curriculum today. As districts scramble to purchase the latest headset, there are many issues to resolve before making any major purchases, so planning and preparation are key to ensuring successful AR and VR implementation. Some educators struggle to find a connection to their lesson plans, whereas others jump into using AR and VR without a concern for the safety of their students. This book will provide practical insights and a variety of classroom examples to help educators develop a plan and establish goals to enhance student learning and bring the most benefit to the most students. In doing so, it will address all of the most important factors when incorporating AR/VR into the curriculum: that the instruction addresses student outcomes and standards; and that the mechanism for delivering this learning (whatever the device) is safe, affordable and suitable for the available space.
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