The follow-up volume to the 1990 Academic Press bestseller Graphics Gems contains more than 70 new "gems"--computer graphics programming techniques and insights contributed by professional graphics programmers--on many of the same topics covered in the previous book. Topics such as ray tracing, rendering, image processing, curves, and surfaces are joined by new chapters covering radiosity and other subjects. Many of the gems contain public-domain implementations in the C language which are complete and ready-to-run.
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The follow-up volume to the 1990 Academic Press bestseller Graphics Gems contains more than 70 new "gems"--computer graphics programming techniques and insights contributed by professional graphics programmers--on many of the same topics covered in the previous book. Topics such as ray tracing, rendering, image processing, curves, and surfaces are joined by new chapters covering radiosity and other subjects. Many of the gems contain public-domain implementations in the C language which are complete and ready-to-run.
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