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Working on a medieval project in school, Garth is fascinated by life in early England. When the class is assigned roles from medieval days, Garth decides to be a stone carver, while his friend Mary chooses to be a mermaid. Then, after a serious car crash, Garth finds himself transported back in time to the village of Dodding in fourteenth-century England. He is a peasant boy and life is hard. When he's caught fishing on the lord's land, Garth is forced to flee or face harsh punishment. If he can hide himself for a year and ...

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Garth & the Mermaid 1994, Puffin, Hawthorn

ISBN-13: 9780140361681

Paperback