-- A strong contribution to IU Press's offering in digital game and media studies by an up-andcoming scholar. -- Focuses on a global collection of digital games made by non-western countries and native communities to challenge the narratives about gaming as white, heterosexual, male, corporatized leisure-time activity. -- Explores games as cites for social protest and connects well with previous IU Press titles, such as Gaming Representation . -- Written in accessible language, this book will have appeal in undergraduate ...
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-- A strong contribution to IU Press's offering in digital game and media studies by an up-andcoming scholar. -- Focuses on a global collection of digital games made by non-western countries and native communities to challenge the narratives about gaming as white, heterosexual, male, corporatized leisure-time activity. -- Explores games as cites for social protest and connects well with previous IU Press titles, such as Gaming Representation . -- Written in accessible language, this book will have appeal in undergraduate courses in game studies and game design.
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