For this first issue of the Games for Change Asia-Pacific journal, the editorial board has identified a collection of ten thought-provoking papers that showcase a diverse range of game types, subject areas and frameworks. Some report on custom-designed games (or plans for them) and the theoretical, clinical or personal approaches that have informed their development. Others describe how existing commercial games are being used in ways that positively impact people's mental or physical health. One describes the therapeutic ...
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For this first issue of the Games for Change Asia-Pacific journal, the editorial board has identified a collection of ten thought-provoking papers that showcase a diverse range of game types, subject areas and frameworks. Some report on custom-designed games (or plans for them) and the theoretical, clinical or personal approaches that have informed their development. Others describe how existing commercial games are being used in ways that positively impact people's mental or physical health. One describes the therapeutic use of the game creation process itself. A number focus on mental health and wellbeing, others on education and clinical practice. All, however, are valuable and revealing, and enrich our understanding of the ways in which games can make a contribution to our lives.
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