This guide aims to provide trainers and educators with tools that will assist them in making the most of games and simulations in their training and development programmes. It offers advice grouped around the following key areas: the basics - understanding the aims, objectives and terminology; the framework - knowing what to do before and after the event; diverse pathways - the different uses for games and simulations; the nitty-gritty - hints on how, when and where; behaviour - coping with emotion and troubleshooting; and ...
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This guide aims to provide trainers and educators with tools that will assist them in making the most of games and simulations in their training and development programmes. It offers advice grouped around the following key areas: the basics - understanding the aims, objectives and terminology; the framework - knowing what to do before and after the event; diverse pathways - the different uses for games and simulations; the nitty-gritty - hints on how, when and where; behaviour - coping with emotion and troubleshooting; and advice on designing training games plus icebreaker activities.
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