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Game Physics Pearls - van den Bergen, Gino (Editor), and Gregorius, Dirk (Editor)
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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides ...

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Game Physics Pearls 2010, A K Peters, Natick

ISBN-13: 9781568814742

Hardcover