In the virtual city of Atlantis, anything is possible. Floating islands dot the sky, portals provide instant travel, and people are free to be whatever they'd like-from a supermodel to a three-legged cat in a space suit. But for Wil, a failing dance club designer, Atlantis isn't all it's cracked up to be. Desperate for cash and an escape from routine, he volunteers to test the next hot thing: a fully-immersive simulation video game. But what's with the health disclaimers and liability waivers? And why is the sim so painful? ...
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In the virtual city of Atlantis, anything is possible. Floating islands dot the sky, portals provide instant travel, and people are free to be whatever they'd like-from a supermodel to a three-legged cat in a space suit. But for Wil, a failing dance club designer, Atlantis isn't all it's cracked up to be. Desperate for cash and an escape from routine, he volunteers to test the next hot thing: a fully-immersive simulation video game. But what's with the health disclaimers and liability waivers? And why is the sim so painful? Something is wrong. From a monster-infested forest to the seedy back alleys of Atlantis, Wil is suddenly swept up in a conflict that could determine the future of virtual reality. Lives are at stake. The corporation behind the sim is in denial. And as Wil races to discover the truth of what's happening, he's finally forced to come to terms with the virtual world he's always hated.
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