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Exploiting Online Games: Cheating Massively Distributed Systems

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Exploiting Online Games: Cheating Massively Distributed Systems - Hoglund, Greg, and McGraw, Gary
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The online gaming world is huge and continues to grow (analysts estimate the market reached $12 billion in 2006). And all computer games are made of software. By manipulating, changing, tweaking, and otherwise exploiting the software that makes up a computer game, malicious gamers can cheat. Cheating goes beyond getting a high score. In today's world of online poker, Second Life, and massive multiplayer online role playing games (MMORPGs) currency is a factor, whether it's winning a big jack pot or selling a "vorpal sword ...

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Exploiting Online Games: Cheating Massively Distributed Systems 2007, Addison-Wesley Professional, Upper Saddle River, NJ

ISBN-13: 9780132271912

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