This updated book provides a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It includes not only the theoretical mathematical background but also many examples of how the concepts are used to affect how a game looks and plays. This third edition reflects the increased use of shader graphics pipelines and updates the material on real-time graphics with coverage of more realistic materials and ...
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This updated book provides a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It includes not only the theoretical mathematical background but also many examples of how the concepts are used to affect how a game looks and plays. This third edition reflects the increased use of shader graphics pipelines and updates the material on real-time graphics with coverage of more realistic materials and lighting.
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