"Today, we view most of our visual entertainment and professional operations on new and innovative displays. What's next? Will pixels die out and turn into voxels or hogels? Will interactive 3D experiences rule out passive 2D ones? Written for professionals and students in computer science, engineering, and media arts who need to understand display fundamentals, this self-contained book offers insights into present and future display technologies and techniques. Topics covered include basic principles of optics and ...
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"Today, we view most of our visual entertainment and professional operations on new and innovative displays. What's next? Will pixels die out and turn into voxels or hogels? Will interactive 3D experiences rule out passive 2D ones? Written for professionals and students in computer science, engineering, and media arts who need to understand display fundamentals, this self-contained book offers insights into present and future display technologies and techniques. Topics covered include basic principles of optics and perception, holographic principles, visual computing for displays, projector-camera systems, HDR displays, 3D displays, and near-eye displays wave"--Provided by publisher.
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