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Digital Play: The Interaction of Technology, Culture, and Marketing

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Digital Play: The Interaction of Technology, Culture, and Marketing - Peuter, Greig, and Dyer-Witheford, Nick, and Kline, Stephen
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In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator ...

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