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Designing Games: A Guide to Engineering Experiences

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Designing Games: A Guide to Engineering Experiences - Sylvester, Tynan
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Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.

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Designing Games: A Guide to Engineering Experiences 2013, O'Reilly Media

ISBN-13: 9781449337933

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