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Computer Game Worlds - Pias, Claus, and Pakis, Valentine A (Translated by)
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Computer games have become ubiquitous in today's society. Many scholars have speculated on the reasons for their massive success. Yet we haven't considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations? With Computer Game Worlds , Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the ...

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Computer Game Worlds 2017, Diaphanes

ISBN-13: 9783035800135

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