This book integrates all aspects of computer-generated facial animation including computer-based visualization techniques, three-dimensional character animation, anatomical, and psychological considerations and discusses them in the framework of promising applications in entertainment, human-computer interface, research, and education.
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This book integrates all aspects of computer-generated facial animation including computer-based visualization techniques, three-dimensional character animation, anatomical, and psychological considerations and discusses them in the framework of promising applications in entertainment, human-computer interface, research, and education.
Read Less
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Seller's Description:
Very Good. Very Good condition. 2nd edition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.