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Choosing and Using Digital Games in the Classroom: A Practical Guide

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Choosing and Using Digital Games in the Classroom: A Practical Guide - Becker, Katrin
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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning ...

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Choosing and Using Digital Games in the Classroom: A Practical Guide 2018, Springer, Cham

ISBN-13: 9783319791753

Trade paperback

Choosing and Using Digital Games in the Classroom: A Practical Guide 2016, Springer International Publishing AG, Cham

ISBN-13: 9783319122229

Hardcover