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Black Art of 3D Game Programming

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Black Art of 3D Game Programming - LaMothe, Andre
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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

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Black Art of 3D Game Programming 1997, Waite Group Press

ISBN-13: 9781571690043

Unknown binding